ARK: Survival Evolved
The definitive guide to hosting and managing ARK: Survival Evolved servers. Master the complete setup and ecosystem.
Overview
Release Date: August 29, 2017
Platform: PC (Steam), PlayStation, Xbox, Switch, Mobile
Engine: Unreal Engine 4.27+
Status: Mature & Stable
Max Players: Unlimited (hardware dependent)
System Requirements
Minimum
- OS: Windows 7/8/10/11 64-bit
- CPU: i5-4590
- RAM: 6GB
- Storage: 160GB SSD
- Connection: 30Mbps upload
Recommended
- OS: Windows 10/11 64-bit
- CPU: Intel i7 / AMD Ryzen 7
- RAM: 16GB+
- Storage: 200GB NVMe SSD
- Connection: 100Mbps+ upload
Installation Guide
Download Server Files
Download ARK server files from Steam (160GB+)
Configure Server
Edit GameUserSettings.ini, Engine.ini, and Game.ini
Setup Port Forwarding
Forward UDP ports 27015 (game) and 27016 (query)
Start Server
Execute ShooterGameServer.exe or use control panel
Server Configuration
Common Bugs & Issues
Save File Corruption
Server crash during save cycle. Keep multiple backups and stagger save times.
Memory Leaks
Common with long uptimes. Schedule weekly restarts.
Mod Conflicts
Loading 100+ mods can cause crashes. Test slowly and use community mod lists.
Taming Failures
Creature tame lost due to server crash. Use save backups strategically.
Troubleshooting
Server Crashes Frequently
- Check available RAM and disk space
- Update server files to latest version
- Disable recently added mods
- Lower max player count
Players Report Lag
- Reduce DinoCountMultiplier
- Disable server-side physics on less important structures
- Increase server update rate in config
- Monitor CPU usage during peak hours
Performance Optimization
Server Tweaks
- Set MaxStructuresInRange to prevent lag
- Reduce creature spawn intervals
- Disable weather effects
- Increase SaveInterval to reduce I/O
🖥️ Hardware Setup
- Use dedicated NVMe SSD
- Allocate 12GB+ RAM to server
- Use high-end CPU for rendering
- Monitor temperatures regularly
Modding Community
ARK has the largest mod ecosystem with 1000+ community mods on Steam Workshop.
Popular Mods
S+ structures, Eco Mods, Dino Tracker, Better Leadership
Total Conversion
Ragnarok, The Center, Extinction, Genesis maps
Advanced Troubleshooting
Save File Corruption & Data Recovery
// Location: ark_server/ShooterGame/Saved/SavedArks/
-rw-r--r-- 1 ark ark 450M TheIsland.ark
-rw-r--r-- 1 ark ark 3.2K TheIsland.ark.bak
// Repair corrupted save
1. Stop server
2. Copy .ark file to backup location
3. Restore from .bak file if .ark corrupted
4. Restart server
// Monitor for corruption signs
grep -i "corrupt\|corrupt" ark_server/ShooterGame/Saved/Logs/*.log
- Save Won't Load: Restore from backup .ark.bak or last known good save
- Missing Dinos/Structures: Possible save corruption from hard shutdown, check backup logs
- Tribe Data Lost: Verify SQL database (if using RCON), restore from ark_server backup
- World Position Resets: Check memory exhaustion during save, increase RAM allocation
Memory Leaks & Garbage Collection Tuning
./ShooterGameServer TheIsland \
-server -log \
-MaxPlayers=70 \
-usedynamicsettings=True \
-noconsole \
-gc modeoff # Disable GC for consistent performance
# GameUserSettings.ini optimization
[/Script/Engine.Engine]
MaxObjRootSetSize=300000
GCHistorySize=8
PoolSize=120
- Server Crashes After Hours: Check memory growth rate, reduce passive dino count
- Freezes During GC: Disable default GC (-gc modeoff), use manual low-traffic period GC
- Actor Spawning Failures: Monitor pool exhaustion, reduce structure/dino density
- Stalled Saves: Increase PoolSize, reduce MaxObjRootSetSize if needed
Mod Compatibility & Data Wipe Recovery
[/Script/Engine.World]
ServerNotificationStructure_C=
(ModId=895711211, ModName="Structures Plus") # Load order matters
(ModId=731604991, ModName="Eco")
// Check mod updates broke compatibility
Log: Mod update broke struct blueprint_C
Solution: Revert mod to last known good version or remove
// Safeguard against wipe
GameUserSettings.ini:
PreventSpawnAnimations=False # Allow taming to work post-update
- Mod Won't Load: Verify mod compatibility with current ARK version in Workshop
- Broken Items After Mod Update: Remove mod, replace with compatible alternative
- Structures Disappear: Ensure mod not deactivated mid-session, restart server clean
- Multiplied Dinos: Verify mod spawning rules, check duplicate mod subscriptions
Taming Failures & Breeding Troubleshooting
Log: Dino X not taming - reason unknown
# Check taming effectiveness
1. Verify dino species in correct biome
2. Check food type (Dodo = berries, Rex = raw meat)
3. Monitor stamina drain rate
4. Ensure taming affinities unlocked
# Breeding prerequisites
MinimumMatingInterval = 18 hours
EggHatchSpeed multiplier = 1.0 (default, can increase)
- Dino Untameable: Check creature is in valid lifecycle, verify food type matches species
- Taming Resets: Kill dino and try again, mating interval timer persists across tames
- No Egg Production: Ensure pair in vicinity, correct genders, mating interval expired
- Low Egg Stats: Breed multiple generations, manage mutation stacking with careful genetics
Server Performance & Network Optimization
[/Script/ShooterGame.ShooterGameState]
TheMaxStructuresInRange=12000
MaxAuthoritiesFPS=30 # Reduce server tick updates
PerPlatformMaxStructuresInRange=12000
# Monitor server performance
tail -f ShooterGame/Saved/Logs/ShooterGame.log | grep "FPS\|Warning\|Error"
# Network optimization
MaxPlayerLevel=150
bEnableServerAdvertising=False # Affects LAN discovery
- Low FPS: Reduce creature density, increase TheMaxStructuresInRange threshold
- Lag Spikes During Save: Enable autosaving, distribute saves with interval settings
- Player Disconnects: Check server connection timeout, monitor packet loss
- Rendering Stutter: Reduce draw distance in client settings, check VRAM allocation
Pro tip: Always maintain separate save backups. Test mod updates on staging server first. Monitor server.log for early warning signs of instability.
Developer Resources
Scripting
Full mod creation support with extensive API documentation
Custom Content
Create custom creatures, items, and map extensions
Server Plugins
Community tools for server management and player interaction
FAQ
How many mods can I use?
Technically unlimited, but 100-150 is the sweet spot. More mods = slower startup and potential conflicts.
What's the best save interval?
Recommended: 30-60 seconds. More frequent = data safety. Less frequent = better performance.